Marvel’s Spider-Man: Miles Morales actually outlined how the game’s T.R.A.C.K suit design. The new costume comes with the “Launch Edition” of the highly awaited next-gen title. One of the most appealing parts about PS4’s Spider-Man was how many different costumes were available. That too over the same course of the adventure. If this tease is any indication, Miles Morales could be rocking some fun looks in the PS5 edition as well. Marvel artist Javier Garron talked to Marvel about breathing life into the brand new costume.
Here it is finally! The T.R.A.C.K. suit I designed for the SPIDER-MAN: MILES MORALES videogame!! Immensely honored and humbled to contribute a bit to this amazing piece of art that is this mindblowing game! #BeGreater #BeYourself #MilesMoralesPS4 pic.twitter.com/ug2XqtkLH2
— Javier Garrón (@JavierGarron) September 29, 2020
WHAT DID GARON SAY?
Garron started, “You have all the classic elements from Spider-Man: the webs, the pointy-shaped big eyes, the spider logo. I wanted to have a new take on the mythos, design-wise, but always trying to keep it coherent and part of the larger picture.
There are those elements that make Miles unique as a Spider-person. Black and red colors. The sports accessories and vibe in some iterations of the suit. I tried to be as aware as possible of how design in games is now in. Try to make it current and vibrant. Unique but definitely Spidey.”
“As I played with the spider logo on Miles’ chest, I realized it could be interesting to make it one element with the one of the back, connecting their lines through the trapezius muscle. I was always keeping the webbing in Miles head and shoulder but as I started joining the symbols it kind of started creating zones in the costume, little frontiers,” he added. “And that zonification is the perfect composition set of lines to make shifts in color and texture. I definitely wanted to keep the black color and as I finally did bleed it to the hands. But trying to make the whole thing more straightforward too, since I tend to complicate things too much and I need to edit myself down constantly, I found it interesting to reduce the webbed area.”