Guild Wars 2
Guild Wars 2 is an online role-playing multiplayer game developed by ArenaNet and published by NCSoft and ArenaNet. This game follows the repetition of Destiny’s Edge, a Lovecraftian species that has seized control of Tyria since the original Guild Wars and a disbanded guild dedicated to fighting against the Elder Dragons. Guild Wars 2 can be considered as unique in the genre by featuring a storyline which is completely full of player actions which can be easily seen in games played by a single player but it is difficult to watch same in multiplayer ones. Traditional questing, utilising the ripple effect generally used to allow players to approach quests in different ways has been replaced by a dynamic event system. This game is a sequel to Guild Wars and features the lack of subscription fees that differentiate it from its predecessor and other commercially developed online games of that time. Until August 2015, one needs to purchase the game for its installation. Over two million copies of the games in its first two weeks. Till August 2013, the count of the player had reached 460,000 and it increased to over 5 million till August 2015 and after which the game became free-to-play.
Guild Wars 2-Gameplay
The modified version of the proprietary game engine which was developed for Guild Wars by ArenaNet is used in Guild Wars 2. The several changes done in the engine include following changes-real-time 3D environments, enhanced graphics and animations and the use of the Havok physics system. The developers claim that the engine is purely modified to the game’s critically acclaimed concept art which will be integrated into the way the story is told to the player.
Players can create a character from a combination of five races and eight professions in Guild Wars 2. The three professions which do not appear in Guild Wars, are divided into following classes of armours. An “adventurers” with medium Armor, “scholars” with light Armor and “soldiers” with heavy armour. The performance of the players determines the skills they can access. Just as Guild Wars, Guild Wars-2 uses a skill-based combat system, in which players can select only 10 skills from multiple options. However, unlike Guild Wars, skill slots have predefined tasks: the first five depends on player’s weapon and profession, the sixth relies on healing, from seventh to ninth will be skilled without any defined roles and can be unlocked as the game progresses, and the tenth slot will be for an “elite” skill, which is also locked just as previous slots. Guild Wars 2 is designed by focusing on the quality of skills rather than its quantity and it also reduces the overall number of game modes which results in reducing balancing complexity which was one of the most common issues present in MMORPGs.
In all the versions of Guild Wars, Player versus environment features lowers the players level and stats to reflect the levels of monsters. Thereby it helps in maintaining the global level of difficulty. While in player versus player, a player will have access to almost all skills and items, and compete at the fixed level. That all players will be on a level playing field.